The G2 Esports Rainbow Six Siege team happened to be bootcamping at San Jose HQ facility, so Mathis let a few pros try to get their read. “The first reaction, the guy just… cried,” Mathis said, “he was like, ‘come on, guys, you have to see this, they put rapid trigger in a mouse!’” After shooting rounds with the pistol, pros said, “Oh my god, I feel like I can shoot twice as fast,” Mathis remembered.
While HITS Technology is more complex that ‘rapid trigger in a mouse’, the players immediately understood its hidden benefit: reduction in click latency. Click latency is the total delay between physically pressing a mouse button and the computer system registering that input. With adjustable actuation and rapid trigger reset points, the prototype saved an incredible amount of time by reducing the mouse button travel distance for a click to register.
Pro player enthusiasm quickly spread, and a movement began within Logitech G leadership for Mathis to "fast-track the product development to lightspeed." his prototype made it to more pro players during Coutner-Strike tournament IEM Katowice 2025 for further validation. Yael Sidler, the UX designer, set up a click-per-second (CPS) test to measure the impact of the latency reductions. Ilya ‘m0NESY’ Osipov, G2 Esports’ star sniper at the time, registered a consistent 14 CPS, beating all the other players at the event.
“I didn’t think that was possible, but I saw it with my own eyes.” Sidler was floored, using the result as validation that there really was something special about the innovation and its clear benefit to pro players.